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BaseUsable

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Intermediate class to specify which props can receive use input

Properties (8)

NameType
CanBeHeld
bool
Can this entity be held
virtual
_canBeHeldAccessor
bool
Since the property is needed everywhere but sometimes hidden based on other variables, change this to hide it
protected · virtual
OnUse
ChaosOutput
When tried using the entity
OnHoldStart
ChaosOutput
Started holding the entity
OnHoldFixedUpdate
ChaosOutput
OnFixedUpdate while holding it
OnHoldUpdate
ChaosOutput
OnUpdate while holding it
OnDropped
ChaosOutput
When dropping the entity
CanInteract
bool
Determine what allows us to get a success sound when pressing interaction input, vs fail sound
virtual

Methods (4)

NameType
Press(IPressable.Event press)
bool
virtual
CanPress(IPressable.Event e)
bool
Filter IPressable trace with our bool
Pressing(IPressable.Event press)
bool
virtual
void
virtual