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BaseAmmoItem

Source
Metadata

Properties (6)

NameType
AmmoData
The ammo resource
Amount
int
Amount of ammo to give
SpaceRangeStep
UseLargeModel
bool
Use AmmoData.AmmoModelLarge instead, for big ammo pickups
Space
FillMax
bool
Fill the whole reserve for this
PositionImpulse
AngularImpulse

Constructors (1)

NameType
BaseAmmoItem()

Methods (5)

NameType
OnValidate()
void
protected · override
GetModel()
string
protected · override
OnStart()
void
protected · override
PickupCheck()
bool
protected · override
OnPickup(BasePlayer Activator = null)
void
override